In chapter 5 of How Images Think, Burnett describes the relationship between simulation and immersion in the same way he describes the relationship between images and visualization. Immersion is essentially the process in which the usage of a virtual space translates to the definition of the virtual space that the user is interacting with. It is very similar to his discussion of imagescapes in that the usage implies an active degree of personalization within the context. Just as a user builds imagescapes around a single image, a user creates their own system of immersion within a given virtual space. Given this understanding, Burnett develops a manner of thinking about virtual reality that is similar to the way he reformed the understanding of “viewing” earlier in the book. Just as viewing must be thought of as an active experience, virtual experiences must be understood as a more creative process. This discussion reminded me of the semi-recent Skyrim game that keeps creating new levels as it is played. Given the players developments, the game keeps generating new tasks. The user is able to experence immersion, defining the course of the game in a manner previously unparalled by standard campaign games.